![]() ![]() Rob: Outside of a fight, this consists of the player asking or swindling the NPC, though like recruiting it can be rejected by the NPC and instigate a fight.Outside of a fight, it may prompt a NPC to attack the player, thus instigating a fight. If successful, the targeted NPC will be added to the player's crew and can be brought on missions and used to unlock minigames depending on their skills. Recruit: This proposition can be used both in normal interaction and during a fight.This is aided by using weapons, taunts and when the foe is low on health. If in a fight, the enemy must be worn down sufficiently before negotiation can be successful. For recruitable NPCs, there are five main negotiation options that are available to the player, and have varying outcomes depending on the specific circumstances they are used in. ![]() These can all be altered by player's choices and have an effect on the ending received.Īside from the fighting aspect of the game, there is also Negotiation system that can be accessed with most NPCs during a fight or casual conversation. There is also a rating system based on three attributes: Cash Flow (including items), Leadership (gang size and respect) and Charisma (negotiating skill). During the course of the game, players can buy clothes or undergo plastic surgery to disguise themselves and evade the rival gangsters and police who pursue them. ![]() Powerful combination moves (referred to in-game as "combos") can be learned from a variety of NPCs in exchange for cash or upon reaching a certain skill level. ![]() There are numerous moves that the player can use to beat their enemies including hand-to-hand combat, melee weapon combat and in the later stages of the game firearms such as pistols and shotguns. ![]()
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