![]() ![]() I guess the easiest way to do that is to actually have some of the East edge of the Map copied onto the West edge of the map and vice versa. Now, the devs do some sort of a trick at the green barrier to make it so you can see the terrain beyond the green barrier (which is really in itself fairly impressive when you think about it). Is there currently any lingering effects of traveling near the poles? ![]() Perhaps our mathematically inclinded geometry people can explain. ![]() Traveling 100m at an angle acrosss the pole would propel you perhaps hundreds if not thousands of meters on the x-y map, and like the green barrier, what you see ahead of you is not really there (see the green barrier trick below). I imagine it was like the green barrier but about 10X worse. Do any of you remember the planets before the orange barrier? What was the main effect of not having them? I can only hypothesize that you got some really weird behavor right at the pole as you crossed from the top of the playfield to the bottom of the playfield. Any solution to the problem is going to be a trick of some sort. Obviously wrapping a x-y coordinate map around a sphere is going to cause some problems. Caveat: I don't really have a problem with the orange barriers - in fact if I had to choose a barrier to remove it would be the green one - which is a whole other discussion - although it is probably essentially the same issue.Ī post today got me to thinking about how would you solve the orange barrier limitation. ![]()
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